Monday, 29 September 2014

Beginning And Progress Of Saloon Ghost Enemy

Our Alpha is coming up soon and we have done a lot of preparation.
Still no word from the missing group member, and The Saloon girl enemy is on her way this is the progress so far:

 The very first design and concept that i started out with still needs a lot of work










After deletion of the legs i begin to craft out the dress using a cylinder shape with 3DS Max











Shaping the first look of the dress to start detailing in Mudbox










After now work in Mudbox, there is more detail in face and skin vein have been applied and the hair color has changed to black


Making good progress and gearing up for alpha looking forward to it and scared at the same time and here is our Meeting report as usual:

Meeting Report 6

also had to back and check our Group Schedule:

Schedule

that's all for this week.

Monday, 15 September 2014

Cowboy Model Finished and Animated

Finally finished the cowboy enemy model and animated with two animations:













Model fully rigged   


The first chase animation



The second animation just an idle stance


had our meeting:


we seem to have a missing group member, we have tried contacting them but so far no response we will just have to wait and see. 

Wednesday, 10 September 2014

Post Prototype Check Up

Finally Got back from the States i have two meeting Reports this week to catch from when i was away:
Meeting Report 3
Meeting Report 4

After i caught up with the group they explained a few things to me that we were missing the level and all we had to show was a developer tester level.

but have been working hard as always this is what i have this week:

 Started working on the Boots for mesh to fit bones and rigging
 Finished boots with High Poly count will need to cut down poly count by very large portion 
  Took of some fingers similar look on other hand different finger removed to more of a monster look

Almost ready for rigging and animation still need poly count dropped down alot