The Final Presentation didn't go as well as we hoped for here is the feedback form and Final meeting report:
Meeting Report 10
Presentation Feedback
We are almost near the end of production the next thing is prepare for The release for the public, hopefully we will have the game ready for then.
Monday, 27 October 2014
Monday, 20 October 2014
Final Presentation
We had the meeting:
Meeting Report 9
This is it the Final time we can present our Project before we can release to the public.
Big changes and Finally Animations added to the Saloon Girl Ghost model here is the progress:
The brand new Saloon model from the new start testing textures with green for first look, will not be final texture.
Applied the main texture the hair texture will need tweaking
New dress a lot clean and crisp than the other dress
Hair texture applied and dress texture this model at this point is ready for rigging and animation
The Rigged and Animated model
manged to put two animations in for the Saloon Girl Model:
Meeting Report 9
This is it the Final time we can present our Project before we can release to the public.
Big changes and Finally Animations added to the Saloon Girl Ghost model here is the progress:
The brand new Saloon model from the new start testing textures with green for first look, will not be final texture.
Applied the main texture the hair texture will need tweaking
New dress a lot clean and crisp than the other dress
Hair texture applied and dress texture this model at this point is ready for rigging and animation
The Rigged and Animated model
manged to put two animations in for the Saloon Girl Model:
The Charge Attack Animation
And the Idle Animation
We have also began putting sounds within the game however i couldn't get them to work on this blog but here are all the sounds we have acquired so far:
- Saloon Girl Attack Scream and Idle Crying
- Cowboy Grunting for attack and idle
- door opening and closing
- footsteps
- gunshot
- A lot of random scare effects and noises
- Back ground tone for creepy affect
Wednesday, 15 October 2014
Cuts and Planning
Not much this week just a lot per planing and cutting, and missing group has reappeared and we are in the progress of them back up to speed.
Here are some of our plans along with our meeting report:
Meeting Report 8
A list of Assets cut and required at this point still:
Asset List(Cut/Req)
We also have a level flow plan that is now being worked on, we were a bit late making this:
No Model updates this week, i had to back to square one next is the charm.
Here are some of our plans along with our meeting report:
Meeting Report 8
A list of Assets cut and required at this point still:
Asset List(Cut/Req)
We also have a level flow plan that is now being worked on, we were a bit late making this:
No Model updates this week, i had to back to square one next is the charm.
Tuesday, 7 October 2014
Big Decisions getting ready for final presentation and Alpha review
To Begin here is our Meeting Report for the week:
Meeting Report 7
the Alpha didn't go so well we were rushed and a few things weren't working which were:
At this point i began to add more detail in the models arms
The Dress at from here has a little detail
At this point i realized that the model topology and Poly count were unacceptable
This was my attempt to reduce poly count it cause dress to disconnect and i had to redesign the dress mesh and connect it
this model has been a challenge for me no where near ready for bones and rigging, i am coming to the conclusion that i may have to restart the whole model from scratch.
Meeting Report 7
the Alpha didn't go so well we were rushed and a few things weren't working which were:
- Sounds and various triggers
- Level load out was starting at developer test level
- Saloon girl model was not working property
At this point i began to add more detail in the models arms
The Dress at from here has a little detail
At this point i realized that the model topology and Poly count were unacceptable
This was my attempt to reduce poly count it cause dress to disconnect and i had to redesign the dress mesh and connect it
this model has been a challenge for me no where near ready for bones and rigging, i am coming to the conclusion that i may have to restart the whole model from scratch.
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